![]() Editor Extensions are the exception to this rule, as they require one license per seat. You can use one purchase of an asset with your Team, so long as you are all based on the same site. In order for Jessi to share the asset with Carlos, she needs to purchase a Multi Entity license instead. Later, Jessi receives a message from Carlos, a software engineer at Ziva Dynamics, (a Unity-owned company, but a separate entity) asking for a seat to use the asset she purchased. Since Jessi is working on this project with her direct team which consists of 10 people, all working at Unity, she only needs to purchase a Single Entity license type. Multiple people across different branches of a company can use and access the raw asset files.Įxample: Jessi works for Unity as a digital artist and wants to use a 3D model she's found on the Unity Asset Store in her project. Multi Entity - This covers parent, child, and sister companies, as well as contractors on a project.This option is typically for a single user or single company. Single Entity - If an asset is not categorized as Editor Extension, Scripting, or Services and the END-USER purchaser of the license is a company or other business, then it can be shared with any employee within that company or business. ![]() > Want to learn more about Unity, using Free Books: Try these 4 books on 2D games Dev Today.> Want to learn more about Unity, using Free Books: Try these 4 books on 2D games Dev Today.Providing the asset you're purchasing does not fall into the Extension Asset license type, you are given two purchase options depending on which license you need:.Fixing the Standard Assets (30 seconds).What You Will Achieve After Completing These Steps.
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